|
|
5.1 | |||
| 5.1.2 | LAN design considerations |
|
Many organizations have been upgrading
existing LANs or planning, designing, and implementing new LANs. This
expansion in LAN design is due to the development of high-speed
technologies such as Asynchronous Transfer Mode (ATM). This expansion
is also due to complex LAN architectures that use LAN switching and
virtual LANs (VLANs). To maximize available LAN bandwidth and performance, the following LAN design considerations must be addressed:
Servers provide file sharing, printing, communication, and application services. Servers typically do not function as workstations. Servers run specialized operating systems, such as NetWare, Windows NT, UNIX, and Linux. Each server is usually dedicated to one function, such as e-mail or file sharing. Servers can be categorized into two distinct classes: enterprise servers and workgroup servers. An enterprise server supports all the users on the network by offering services, such as e-mail or Domain Name System (DNS). E-mail or DNS is a service that everyone in an organization would need because it is a centralized function. However, a workgroup server supports a specific set of users, offering services such as word processing and file sharing. Enterprise servers should be placed in
the main distribution facility (MDF).
Ethernet nodes use CSMA/CD. Each node
must contend with all other nodes to access the shared medium, or
collision domain. If two nodes transmit at the same time, a collision
occurs. When this occurs, the transmitted frame is destroyed, and a jam
signal is sent to all nodes on the segment. The transmitting nodes wait
a random period of time, and then resend the data. Excessive collisions
can reduce the available bandwidth of a network segment to 35% or 40% of
the bandwidth available.
Segmentation is the process of splitting
a single collision domain into smaller collision domains.
A broadcast occurs when the destination
media access control (MAC) data frame address is set to
FF-FF-FF-FF-FF-FF. A broadcast domain refers to the set of devices that
receive a broadcast data frame originating from any device within that
set. All hosts that receive a broadcast data frame must process it.
Processing the broadcast data will consume the resources and available
bandwidth of the host. Layer 2 devices such as bridges and switches
reduce the size of a collision domain. These devices do not reduce the
size of the broadcast domain. Routers reduce the size of the collision
domain and the size of the broadcast domain at Layer 3.
|